GPU-accelerated
Every frame is drawn on the GPU. Motion animates position, color and opacity, so nothing reflows while it moves.
An engine to create native apps. Built in Rust.
ANVL draws your interface on the GPU and keeps your data on the device it was made on. Build once, and run on Android, Windows, Linux and more! (MacOS and IOS Coming Soon).
Every frame is drawn on the GPU. Motion animates position, color and opacity, so nothing reflows while it moves.
Apps work without a connection. Data lives on the device first, and sync is a feature rather than a requirement.
One codebase and one design language across desktop, tablet and phone, with layouts that adapt to the screen.